GEN 7Ultra Sun & Ultra Moon Team Planner
Customize your squad of 6, configure G-Max, Shininess, Gender, and Terastallization forms, and view dynamic type matchups in real-time.
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Slot 5
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Slot 6
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Team Coverage Radar
🔮 Planner Utilities
Any changes you make are instantly saved in your address bar! Simply copy and share the link to show off your custom squad.
Type Matchup Coverage
🛡️ Team Defense (Weaknesses & Resistances)
⚔️ Team Offense (Type Coverage)
Team Building Priorities for Ultra Sun & Ultra Moon
- Prepare for Ultra Necrozma with more than raw offense. Status, priority, bulk, and resistances can all matter.
- Use the expanded Alola dex to patch weaknesses that were harder to solve in Sun and Moon.
- Keep Z-Moves as a deliberate emergency tool rather than random extra damage.
- Plan around Totem-style pressure where boosted opponents can punish overlapping weaknesses.
Starter & Core Pairing Notes
- Rowlet teams need stronger answers to Ice, Dark, Flying, Fire, and Ghost pressure.
- Litten gives valuable offense but should be paired with Water and Ground-safe teammates.
- Popplio is a strong defensive anchor that appreciates Poison, Electric, and Grass counterplay.
Ultra Sun & Ultra Moon Team Planning FAQ
What makes Ultra Sun and Ultra Moon harder to plan for?
The expanded boss pressure, especially Ultra Necrozma, makes contingency planning more important than in many story games.
How should I prepare for Ultra Necrozma?
Use the planner to avoid fragile overlap, then consider status, priority, sturdy defensive checks, or strong super-effective coverage.
Does USUM have better team variety than SM?
Yes. The expanded dex and additional encounters give more ways to patch team weaknesses.