GEN 7Sun & Moon Team Planner
Customize your squad of 6, configure G-Max, Shininess, Gender, and Terastallization forms, and view dynamic type matchups in real-time.
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Slot 5
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Slot 6
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Team Coverage Radar
🔮 Planner Utilities
Any changes you make are instantly saved in your address bar! Simply copy and share the link to show off your custom squad.
Type Matchup Coverage
🛡️ Team Defense (Weaknesses & Resistances)
⚔️ Team Offense (Type Coverage)
Team Building Priorities for Sun & Moon
- Plan for Totem battles that can boost stats and call allies. Single-target damage alone is not always enough.
- Use Z-Moves as a planned burst option, especially for matchups where your team lacks perfect coverage.
- Take advantage of no traditional HM burden. Team slots can focus more directly on typing and role balance.
- Consider Alolan forms as new type combinations rather than simple nostalgia picks.
Starter & Core Pairing Notes
- Rowlet's final Grass/Ghost typing needs Dark, Ice, Fire, Flying, and Ghost answers around it.
- Litten becomes a strong Fire/Dark attacker and appreciates Ground, Water, and Fighting support.
- Popplio's Water/Fairy role is excellent defensively; pair it with Electric, Grass, and Poison answers.
Sun & Moon Team Planning FAQ
How do Totem battles affect Sun and Moon team planning?
Totem Pokemon can receive stat boosts and call allies, so durable answers and burst options matter more than simple one-on-one coverage.
Do Sun and Moon teams need HM users?
No. Ride Pokemon replace traditional HMs, which frees your six team slots for battle roles.
Are Z-Moves important for story teams?
Yes. They provide a planned one-time burst that can cover difficult matchups or compensate for narrow move coverage.