GEN 5Black & White Team Planner
Customize your squad of 6, configure G-Max, Shininess, Gender, and Terastallization forms, and view dynamic type matchups in real-time.
Slot 1
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Slot 2
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Slot 3
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Slot 4
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Slot 5
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Slot 6
Click to choose a Pokémon
Team Coverage Radar
🔮 Planner Utilities
Any changes you make are instantly saved in your address bar! Simply copy and share the link to show off your custom squad.
Type Matchup Coverage
🛡️ Team Defense (Weaknesses & Resistances)
⚔️ Team Offense (Type Coverage)
Team Building Priorities for Black & White
- Build within the Gen 5-only main story pool. This makes availability and early route choices more important than in mixed-dex games.
- Use strong Unova standouts to fill clear roles, such as Ground, Fighting, Flying, and Electric coverage.
- Keep answers to Dragon and Ground pressure ready for later battles, even if your early team feels comfortable.
- Treat Triple and Rotation battles as occasional pressure tests, but keep standard type balance as the main planning goal.
Starter & Core Pairing Notes
- Snivy teams benefit from stronger offensive teammates because its line can feel more defensive than explosive.
- Tepig adds Fire and Fighting value, so pair it with Water, Flying, or Psychic answers.
- Oshawott is flexible and appreciates Electric immunity plus Grass or Flying coverage around it.
Black & White Team Planning FAQ
Can I use old Pokemon during the main story of Black and White?
The main story is built around new Unova Pokemon, so the planner should be used with that regional constraint in mind.
What makes a good Black and White in-game team?
A good team covers common Unova threats with roles like Ground, Fighting, Electric, Flying, and Water while avoiding too many slow or late-evolving picks.
Do Triple and Rotation battles change team building?
They add occasional positioning pressure, but broad type coverage and reliable individual roles still matter more for most of the story.