GEN 3Pokémon Colosseum Team Planner
Customize your squad of 6, configure G-Max, Shininess, Gender, and Terastallization forms, and view dynamic type matchups in real-time.
Slot 1
Click to choose a Pokémon
Slot 2
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Slot 3
Click to choose a Pokémon
Slot 4
Click to choose a Pokémon
Slot 5
Click to choose a Pokémon
Slot 6
Click to choose a Pokémon
Team Coverage Radar
🔮 Planner Utilities
Any changes you make are instantly saved in your address bar! Simply copy and share the link to show off your custom squad.
Type Matchup Coverage
🛡️ Team Defense (Weaknesses & Resistances)
⚔️ Team Offense (Type Coverage)
Team Building Priorities for Pokémon Colosseum
- Build for double battles first. Spread damage, complementary resistances, and safe switch-ins are more valuable than in many handheld story teams.
- Treat Espeon and Umbreon as your early core. They cover offense and defense differently, so later picks should complement that split.
- Consider availability, not just final strength. A strong Pokemon that arrives late or needs purification time may not solve immediate coverage gaps.
- Use the planner to avoid duplicated weaknesses because Colosseum often pressures both active Pokemon at once.
Starter & Core Pairing Notes
- Espeon gives early special offense but needs partners that can absorb Dark, Bug, and Ghost pressure.
- Umbreon adds bulk and support value, so pairing it with direct attackers keeps battles from dragging.
- Shadow Pokemon choices should be evaluated by when they become useful, not only by their final typing.
Pokémon Colosseum Team Planning FAQ
How is Pokemon Colosseum team building different?
The game is built around double battles and a limited Shadow Pokemon pool, so availability and pair synergy matter more than normal route diversity.
Should I plan around Espeon and Umbreon?
Yes. They form the opening team identity, so your next picks should cover their weaknesses and add stronger direct damage options.
Does type coverage matter more in double battles?
It often does. Shared weaknesses can be punished quickly when two opponents attack in the same turn.