GEN 9Legends: Z-A Team Planner
Customize your squad of 6, configure G-Max, Shininess, Gender, and Terastallization forms, and view dynamic type matchups in real-time.
Slot 1
Click to choose a Pokémon
Slot 2
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Slot 3
Click to choose a Pokémon
Slot 4
Click to choose a Pokémon
Slot 5
Click to choose a Pokémon
Slot 6
Click to choose a Pokémon
Team Coverage Radar
🔮 Planner Utilities
Any changes you make are instantly saved in your address bar! Simply copy and share the link to show off your custom squad.
Type Matchup Coverage
🛡️ Team Defense (Weaknesses & Resistances)
⚔️ Team Offense (Type Coverage)
Team Building Priorities for Legends: Z-A
- Treat Mega Evolution as the central confirmed planning mechanic and reserve one slot for a role that benefits from it.
- Avoid overcommitting to route-specific assumptions until more encounter and progression details are stable.
- Use Kalos starter-style coverage as an early planning anchor if you are sketching teams in advance.
- Check defensive overlap carefully because Mega forms can change typing, abilities, and team roles.
Starter & Core Pairing Notes
- Chespin teams should prepare answers to Flying, Fire, Ice, Poison, and Psychic pressure.
- Fennekin gives special Fire/Psychic direction and wants Dark, Ghost, Ground, Rock, and Water support around it.
- Froakie is usually flexible and fast, so pair it with sturdier teammates and Fairy or Electric coverage.
Legends: Z-A Team Planning FAQ
How specific should Legends: Z-A team planning be right now?
It should stay conservative until detailed official encounter and progression information is stable. Focus on Mega roles and type balance.
Will Mega Evolution affect team planning?
Yes. Mega Evolution can change a Pokemon's role, stats, and sometimes typing, so it should be considered as a dedicated team slot.
Should I use Kalos assumptions for early planning?
They are useful for broad type analysis, but avoid treating unconfirmed route or boss details as final.